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You don't need to be a programmer to turn your lessons into apps that students beg to use. This book shows educators how to design and build simple, powerful gamified learning tools using no-code platforms—using the skills you already have as a teacher. No syntax, no debugging marathons, just practical, classroom-focused projects you can create in a weekend and use on Monday. You'll learn the core principles of gamified learning—points, levels, badges, feedback loops, challenges, and narrative—and how to align them with real learning objectives instead of empty "edutainment." Each concept comes with concrete classroom examples in multiple subjects and age groups.
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Liczba stron: 227
Rok wydania: 2025
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