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Master the High-Society Game of Whist! Click the READ MORE button to explore the world of whist. When you read How to Play Whist, you’ll be whisked away to a time of luxurious private clubs inhabited by 19th-century intellectuals. Invented in the 17th century, whist (the whisper game) was a favorite of Edmond Hoyle, the most famous name in card gaming. Though this game remains most popular in Britain, people around the globe enjoy this famous game. In this fascinating book, you’ll learn all the basics you need to sit down at the Whist table: How to Deal a Hand of Whist Whist Gameplay Mechanics and Techniques The Whist Scoring System and much more! With this comprehensive guide, you can learn and play many variations of Whist. You’ll discover a vast array of games like Bid, Solo, German, and Israeli Whist – and even Hearts! With the Whist strategies in this compelling guide, you’ll soon master the basics and become a formidable player. You’ll find out how to work with your partner and use low cards to flush out your opponents’ high cards. This book explains how to estimate how many tricks you’ll win with Aces, Kinds, and Queens – and even how to count trumps! Don’t pass up this chance to enjoy the classic game of Whist. Get your copy of How to Play Whist right away! It’s simple and easy to order – just scroll up and click the BUY NOW WITH ONE CLICK button.
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How to Play
Copyright © 2018 by Tim Ander.
All rights reserved.
No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.
For permission requests, please write to the publisher
Table of Contents
What is Whist?
History of Whist
How To Play Whist
Whist is a card game. It can be played with a regular deck of cards, and is usually play with four players, split into two teams of two. Whist is a trick-taking game. The two teams play against each other to take the most tricks and score the most points. The team with the highest score wins the round.
There are many variations to the origins of Whist, as there are with most old games, but we will discuss the likely origins of this popular game. Let’s dive into the history of Whist (or Whistory, as I like to call it).
The most popular origin story is from a 16th-century game known as Trump, or Triumph, though there are earlier games which may have had an influence on these games. The game Ruff & Honours is also an early influence on the game of Whist.
In the 17th century, the game of Whist began to become more popular. The name came from the word Whist, or Wist, which can mean quiet or silent. Silence is a big part of the game (as you will see). It is said that Edmond Hoyle was a big fan of the game, even tutoring some players in the finer mechanics of the card game. Through his teaching and books, the popularity of the game grew.
In the 19th century, Whist was seen as the intellectual card game in the Western world. Partnership Whist (played with four players) is now the preferred method of play, though there are variations of the game. Whist remains most popular in Britain, though it is popular across the world.
To play the game of Whist, you need a few standard things. You will need a standard deck of cards (you probably have one around somewhere). You will need three more people (friends would be best, but you can find strangers too). You will need a playing surface and some chairs. You will need snacks and drinks (technically these are optional, but the game is much more fun with them).
In the game of Whist, the cards are ranked from high to low. The ace is considered high, and the two is considered low. The ranking is as follows: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. The standard game is played without any jokers.
When you have your four players, you should divide up into two teams of two. You can do this any way you wish. You may be two couples and wish to play as couples, or you could decide on the teams randomly. When you have decided on the teams, the players should sit around the table, with partners facing each other. If team A were playing team B, then the seating around the table would be as follows: ABAB,
Once you are all seated and comfortable, the game can begin.
Before dealing the cards, you should first decide who will deal first. The cards can be cut, or a card can be dealt to each player with the highest card denoting the dealer. You can decide randomly. It does not matter too much.
Once a dealer has been chosen, they should shuffle the cards and pass them to the player to their right. The player to the right then has the option to cut the cards. They can choose to cut them or leave them as they are. Once the decision has been made, the cards are passed back to the dealer.
The cards are dealt in a clockwise manner. The cards are dealt face-down, and every player receives thirteen cards. The exception to this rule is that the last card is dealt, to the dealer, face-up. This card denotes which suit is going to be trump for this round. Once everyone has seen the card, it is added to the dealer’s hand.
The deal will pass around the table in a clockwise manner, meaning that the next round will be dealt by the player to the current dealer’s left. This continues for as many rounds as are needed to finish the game.
Once all the cards have been dealt, and the trump has been chosen by the last card in the deal, the game can begin. It is good practice for the players to arrange their cards in their hand by suit. It is also common for players to arrange cards from low to high, or high to low, within the arranged suits. Once all players have arranged their cards, the player to the left of the dealer begins.
When the first card is played, the partners are not allowed to communicate with each other. They cannot tell their partner which cards they have in their hands. Instead, they should let their play give their partner an idea of what cards they are holding. If you trust the people you are playing with, then some table chat is acceptable, but you should be on the lookout for code being passed. This is not allowed in the game. When tricks are taken, the cards are placed face-down. When they are, they cannot be looked at again. Players should try and remember which cards have been played.
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